Design School 2.0: Why Design Education Needs a Technological Reboot?

Estimated reading time: 5 minutes

The Artistic Origins

Consider the journey of a design educator over the past couple of decades at India’s top design schools. When they first started teaching, the curricula were heavily steeped in artistic traditions. Students were compulsorily given courses on art appreciation, history of art and design, aesthetics, and the like.

Design students were dutifully immersed in the artistic origins and influences that shaped design movements over the past century. While incredibly valuable, there was a noticeable blind spot: there was almost never any study of the history and evolution of technology itself as a driver of design. At the time, this pedagogical approach tracked with conventional wisdom in the field. The industrial and digital revolutions were still relatively new. Design was taught through the framings and philosophies guided by artistic values.

But as the years progressed, a nagging sense grew that something was amiss. The design world was being reshaped by powerful technological forces. The user-centered paradigm was taking hold, demanding optimization for functional experience above aesthetic considerations. Students needed more than just an artistic grounding.

Resisting Evolution

For a while, there was a strange fundamentalism—a dogmatic devotion to rote processes handed down from past generations. Perhaps rooted in academia’s predisposition towards tradition. Change is difficult, even when surrounding contexts shift rapidly.

In retrospect, the truth was glaring: Digital technology was no longer politely knocking. It had violently barged in and altered everything from visual culture to product and tool design. The shift to user-centricity unleashed massive demand for delightfully personalized experiences, driven by code and software. Designers were suddenly being asked to think like technologists, not artisans. And academia was inadequately preparing them.

Artistic philosophies alone were insufficient to navigate this new world of iPhones, apps, websites, wearables, and emerging digital products/interfaces. Art’s influence on aesthetic sensibilities was being democratized by social media and trends like hyperpersonalization. While art’s societal importance endured, the design paradigm had permanently pivoted pragmatically. Technology was now the paramount driver and canvas. Pedagogy had to evolve. Teaching technology as just siloed software skills wasn’t enough. A true technological mindset and consciousness were needed from day one, just like the artistic lens.

The Technological Takeover

An ethos of “tech-first design” should bleed into every vertical—not just UI/UX but industrial, fashion, architecture and beyond. For digital experiences weren’t niche use cases; they were the new environment. The realization slowly permeated curricula over 5–10 years. Top programmes prioritized human-computer interaction, programming, user research, UI/UX patterns, and systems thinking. Smart designers cultivated multilingual fluency, conversing eloquently in aesthetics and technology. This combination enabled graceful products blending beauty and function.

The transition has not been easy for many tradition-bound design institutions. A significant number of faculty members across various design institutions still resist evolving beyond their artistic comfort zones, clinging tightly to the comfortable but increasingly obsolete models of the past. There is an inherent skepticism and passive resistance toward wholeheartedly adopting a “tech-first” mentality in their pedagogical philosophies.

Transitioning Slowly

In the Indian context especially, design academia has been slow to truly imbibe and integrate technological skills and mindsets as co-equal pillars alongside art fundamentals. While pockets of programs are making positive strides, there remains a predominant fundamentalism—an overt devotion to teaching design primarily through the lenses of aesthetics, artistic heritage and manual processes.

The risks of this inertia are real. Failing to embrace and balance technological mastery with design’s traditional art bases risks leaving entire generations of students ill-prepared for the innovative, product-driven markets they’ll be entering. Their skillsets may prove embarrassingly antiquated in the face of rapidly evolving digital experiences and user expectations.

There is also a danger of overcorrecting by losing sight of design’s invaluable artistic core as excitement builds around prioritizing technological capabilities. The strengths of both disciplines must be thoughtfully interwoven. The path forward, while clear, will require bold leadership and tough decisions. Preserving hallmarks of art education is wise, but continuing to quarantine technology as an ancillary dimension means abdicating design academia’s duty to properly equip students for the modern realities they’ll navigate as professionals.

Design curricula must fully embrace the balanced, interwoven study of aesthetics and technology as co-equal focuses. In today’s world, digital product experiences are not niche use cases that designers can still avoid. They have become the very environment we breathe, the water we swim in. The future is already here; academic models simply need to evolve in parallel to adequately prepare students.

Thanks for your time! I would love to hear about what you think in the comment section.

The God Complex: How UX Designers are Hijacking User Experiences

Estimated reading time: 4 minutes

There’s no denying the growing influence of UX designers in shaping our digital experiences. But have they succumbed to a “god complex” – overestimating their ability to define and solve user needs based on secondhand experiences? It’s a concerning trend that warrants closer examination.

UX designers often find themselves in a position of power, openly debating user needs and proposing solutions that they deem to be the “ultimate” experience. In the process, they may be losing sight of the true purpose of design – to empower and engage users, not to dictate their interactions.

The desire to create “exclusive” and “hyper-personalized” experiences can lead to the creation of systems that require less and less effort from the user. But is that truly the hallmark of a rewarding experience? The question we must ask is whether reduced engagement can offer better and more satisfying interactions.

There’s a concerning trend of UX designers solving problems that don’t exist, inventing challenges just to showcase their “creative” solutions. This practice not only undermines the credibility of the field but also raises questions about the true motivations behind these “case studies.”

The problem extends beyond just UX design; it’s a plague that has infected many design disciplines. The rhetoric of “original ideas,” “creativity,” and “intuitive interfaces” often feels more like a marketing ploy than a genuine effort to facilitate user experiences.

Why do UX designers assume that users are not smart enough to navigate their own experiences? Why do they feel compelled to offer solutions for simple problems that could be addressed on an individual level? By stripping away the opportunity for human learning and exploration, are they not doing a disservice to the very people they claim to serve?

It’s time to question the notion of “human-centricity” in UX design. Is it truly a reflection of the user’s needs, or is it simply a trend that has been co-opted by practitioners seeking to validate their own importance?

#UXDesign #UserExperience #DesignEthics #HumanCentricity #DesignCritique #DesignTrends


Featured image: Dall-e
Prompt: In a pristine, clinical environment, a single, large UX designer commands the scene, their hand gesture meticulously detailed and deliberate. Dressed in a funky T-shirt, now with ‘UX/UI’ written in even bolder letters than before, a radiant halo shines from behind, underscoring their authority and control. The designer’s hands point directly downwards, with each of the five fingers distinctly extended, each connecting to multiple strings. These strings lead to numerous small, puppet-like figures tangled in a chaotic array of strings, which are attached to various digital screens, including phones, laptops, and tablets. This setup symbolizes the designer’s domineering influence over the user experience, portraying them as detached and manipulating users to serve hidden agendas. The image serves as a potent visual metaphor, sparking discussion on ethical design practices by highlighting the contrast between manipulative control and the genuine needs of users. The background remains sterile and unfocused, ensuring the designer’s solitary figure and the complex web of control are the focal points, without any replication or distortion of the designer figure.